diff options
Merge remote-tracking branch 'origin/master' into c25-shit
Diffstat (limited to 'src')
-rw-r--r-- | src/interpolation.rs | 188 | ||||
-rw-r--r-- | src/main.rs | 146 | ||||
-rw-r--r-- | src/render.rs | 116 |
3 files changed, 320 insertions, 130 deletions
diff --git a/src/interpolation.rs b/src/interpolation.rs new file mode 100644 index 0000000..ecb2c85 --- /dev/null +++ b/src/interpolation.rs @@ -0,0 +1,188 @@ +// NOTE: This entire file would need to be reworked to handle functions like bezier curves/any other fn involving multiple points. +// Someone should do this at some point. +// +// This likely would only be slightly breaking; ie the most commonly used portions of AnimationTrack would remain in-tact +// however, the internals of a KeyFrame would change immensely and be (more or less) impossible to keep + +use std::ops::{Add, Index, Mul, Sub}; + +// For when RFC1733 finally passes +// trait AcceptableValueType<ValueType> = PartialOrd +// + Copys +// + Add<Output = ValueType> +// + Sub<Output = ValueType> +// + Mul<f64, Output = ValueType>; + +pub fn raw_lerp<T>(a: T, b: T, t: f64) -> T +where + T: Copy + Add<Output = T> + Sub<Output = T> + Mul<f64, Output = T>, +{ + a + (b - a) * t +} +pub fn raw_bezier<T>(v: Vec<T>, t: f64) -> T +where + T: Copy + Add<Output = T> + Sub<Output = T> + Mul<f64, Output = T>, +{ + todo!() +} + +#[derive(Clone, Copy)] +pub enum TwoValueTimingFunction { + Lerp, +} +#[derive(Clone, Copy)] +pub enum ManyValueTimingFunction { + Bezier, +} + +#[derive(Clone, Copy, PartialEq, PartialOrd)] +// We could make a TimeType generic (I initially did), however it's safe to assume we use a 64-bit float for this +pub struct KeyFrame<ValueType> { + pub time: f64, + pub val: ValueType, +} +impl<ValueType> KeyFrame<ValueType> { + pub fn new(time: f64, val: ValueType) -> KeyFrame<ValueType> { + KeyFrame { time, val } + } +} +impl< + ValueType: PartialOrd + + Copy + + Add<Output = ValueType> + + Sub<Output = ValueType> + + Mul<f64, Output = ValueType>, + > KeyFrame<ValueType> +{ + /** + Simply passes the data to the timing function involved. Does not do bounding. + */ + pub fn raw_value_at( + from: &KeyFrame<ValueType>, + to: &KeyFrame<ValueType>, + time: f64, + timing_function: TwoValueTimingFunction, + ) -> ValueType { + // Order them so `from` is always the lower bound + let (from, to) = if from.time < to.time { + (from, to) + } else { + (to, from) + }; + let length = to.time - from.time; + let position = (time - from.time) / length; + match timing_function { + TwoValueTimingFunction::Lerp => raw_lerp(from.val, to.val, position), + } + } +} + +#[derive(Clone)] +pub struct AnimationTrack<ValueType> { + pub keyframes: Vec<KeyFrame<ValueType>>, + pub loop_count: u32, +} +impl<ValueType: Copy> AnimationTrack<ValueType> { + fn get_sorted_keyframes(&self) -> Vec<KeyFrame<ValueType>> { + let mut kf = self.keyframes.clone(); + kf.sort_by(|a, b| a.time.total_cmp(&b.time)); + kf + } + fn get_first_last(&self) -> Option<(KeyFrame<ValueType>, KeyFrame<ValueType>)> { + let okf = self.get_sorted_keyframes(); + if okf.len() == 0 { + None + } else { + Some((*okf.first().unwrap(), *okf.last().unwrap())) + } + } + fn length(fl: (KeyFrame<ValueType>, KeyFrame<ValueType>)) -> f64 { + fl.1.time - fl.0.time + } +} +impl< + ValueType: PartialOrd + + Copy + + Add<Output = ValueType> + + Sub<Output = ValueType> + + Mul<f64, Output = ValueType>, + > AnimationTrack<ValueType> +{ + /** Get the 2 keyframes surrounding the current position in time. */ + fn get_current_keyframes( + &self, + // We have the user pass this, as to prevent needing to constantly re-calculate it. + sorted_keyframes: Vec<KeyFrame<ValueType>>, + time: f64, + ) -> Option<(KeyFrame<ValueType>, KeyFrame<ValueType>)> { + let length = AnimationTrack::length(( + *sorted_keyframes.first().unwrap(), + *sorted_keyframes.last().unwrap(), + )); + // This can be removed if size restrictions call for it + match if time > length { + if time > length * f64::from(self.loop_count) { + None + } else { + Some(time % length) + } + } else { + Some(time) + } { + None => None, + Some(time) => { + // TODO: maybe refactor the internals of this to be faster + let idx = { + let mut idx = 0; + let mut found = false; + for f in &sorted_keyframes { + if f.time > time { + found = true; + break; + } else { + idx += 1; + } + } + if found { + Some(idx) + } else { + None + } + }; + match idx { + None => None, + Some(idx) => { + // If it's the last item, we don't have a 2nd + if idx + 1 == sorted_keyframes.len() { + None + } else { + Some(( + *sorted_keyframes.index(idx), + *sorted_keyframes.index(idx + 1), + )) + } + } + } + } + } + } + /** Gets the current value */ + pub fn get_current_value( + &self, + // We have the user pass this, as to prevent needing to constantly re-calculate it. + sorted_keyframes: Vec<KeyFrame<ValueType>>, + time: f64, + timing_function: TwoValueTimingFunction, + ) -> Option<ValueType> { + let frames = self.get_current_keyframes(sorted_keyframes, time); + match frames { + Some(frames) => Some(KeyFrame::raw_value_at( + &frames.0, + &frames.1, + time, + timing_function, + )), + None => None, + } + } +} diff --git a/src/main.rs b/src/main.rs index deb1151..9c65333 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,19 +1,14 @@ extern crate sdl2; mod font; + pub mod generated; +mod interpolation; +mod render; + +use std::time::{Duration, SystemTime}; -use font::BakedFont; -use generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI}; -use rand::Rng; -use sdl2::event::Event; -use sdl2::keyboard::Keycode; -use sdl2::pixels::{Color, PixelFormatEnum}; -use sdl2::rect::Rect; -use sdl2::render::Texture; -use sdl2::surface::Surface; -use std::ops::DerefMut; -use std::time::Duration; +use sdl2::{event::Event, keyboard::Keycode}; pub fn main() { let sdl_context = sdl2::init().unwrap(); @@ -27,130 +22,21 @@ pub fn main() { let mut canvas = window.clone().into_canvas().build().unwrap(); let texture_creator = canvas.texture_creator(); - // let uwu_font = font::UwUFont::new(&texture_creator); - canvas.clear(); + + render::render(&mut canvas, &texture_creator, 0.001); + canvas.present(); let mut event_pump = sdl_context.event_pump().unwrap(); - let mut i = 0; - // amount to incr sin_offset by per frame - // TODO: do not bind to framerate u silly bean - let sin_speed = 0.003; - let mut sin_offset = 0.5; + let start_time = SystemTime::now(); 'running: loop { - i = (i + 1) % 255; + let time = SystemTime::now() + .duration_since(start_time) + .expect("Time went back between frames"); + let time = f64::from(time.as_millis() as u32) / 1000.0; - if sin_offset > 1.0 { - sin_offset -= 1.0; - } - - canvas.set_draw_color(Color::RGB(12, 12, 12)); - canvas.clear(); - - let mut offset: f32 = 0.0; - for c in "UwU-Space".chars() { - let char = FONT_CHERRY_BOMB_ONE.get_char(c); - canvas - .copy( - &char - .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) - .unwrap(), - None, - char.to_rect(offset as i32 + 16, 16), - ) - .unwrap(); - offset += char.advance_width; - } + render::render(&mut canvas, &texture_creator, time); - offset = 0.0; - let mut rng = rand::thread_rng(); - - for c in "sorry for shit demo we have adhd".chars() { - let char = FONT_GALMURI.get_char(c); - canvas - .copy( - &char - .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) - .unwrap(), - None, - char.to_rect( - offset as i32 + 18 + rng.gen_range(-2..2), - 16 + 36 * 2 + rng.gen_range(-2..2), - ), - ) - .unwrap(); - offset += char.advance_width / 1.0; - } - - { - let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap(); - - let w = sin_surface.width(); - let h = sin_surface.height(); - let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap(); - - for x in 0..w { - let f64_w = f64::from(w); - let f64_h = f64::from(h); - let sin_x = { - let mut sin_x = f64::from(x) + (sin_offset * f64_w); - if sin_x > f64_w { - sin_x = sin_x - f64_w; - } - sin_x - }; - let sin_y = - ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize; - // let sin_idx = (sin_y * w as usize + x as usize) * 4; - - for y in 0..h { - let idx = (y * w + x) as usize * 4; - f[idx] = 122 - (x / 8) as u8; - f[idx + 1] = 255 - (x / 2) as u8; - f[idx + 2] = (x / 2) as u8; - f[idx + 3] = if sin_y < y as usize { - if idx % 5 == 0 { - 255 - } else { - 122 - } - } else { - 0 - }; - } - } - sin_offset += sin_speed; - - let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap(); - - canvas - .copy(&sin_texture, None, Rect::new(0, 0, 512, 256)) - .unwrap(); - } - offset = 0.0; - for c in "Come to Cosin25 :3".chars() { - let char = FONT_GALMURI.get_char(c); - canvas - .copy( - &char - .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) - .unwrap(), - None, - char.to_rect(offset as i32 + 18, 16 + 36), - ) - .unwrap(); - offset += char.advance_width; - } - for event in event_pump.poll_iter() { - match event { - Event::Quit { .. } - | Event::KeyDown { - keycode: Some(Keycode::Escape), - .. - } => break 'running, - _ => {} - } - } for event in event_pump.poll_iter() { match event { Event::Quit { .. } @@ -163,6 +49,6 @@ pub fn main() { } // The rest of the game loop goes here... canvas.present(); - ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 120)); + ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 12000)); } } diff --git a/src/render.rs b/src/render.rs new file mode 100644 index 0000000..938d1ec --- /dev/null +++ b/src/render.rs @@ -0,0 +1,116 @@ +use crate::font::BakedFont; +use crate::generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI}; +use crate::interpolation::KeyFrame; +use rand::Rng; +use sdl2::pixels::{Color, PixelFormatEnum}; +use sdl2::rect::Rect; +use sdl2::render::{Canvas, Texture, TextureCreator}; +use sdl2::surface::Surface; +use sdl2::video::{Window, WindowContext}; +use std::ops::DerefMut; + +pub fn render( + canvas: &mut Canvas<Window>, + texture_creator: &TextureCreator<WindowContext>, + time_seconds: f64, +) { + let i = ((time_seconds * 60.0) % 255.0).round() as u8; + let sin_offset = time_seconds * 0.1; + + canvas.set_draw_color(Color::RGB(12, 12, 12)); + canvas.clear(); + + let mut offset: f32 = 0.0; + for c in "UwU-Space".chars() { + let char = FONT_CHERRY_BOMB_ONE.get_char(c); + canvas + .copy( + &char + .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) + .unwrap(), + None, + char.to_rect(offset as i32 + 16, 16), + ) + .unwrap(); + offset += char.advance_width; + } + + offset = 0.0; + let mut rng = rand::thread_rng(); + + for c in "sorry for shit demo we have adhd".chars() { + let char = FONT_GALMURI.get_char(c); + canvas + .copy( + &char + .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) + .unwrap(), + None, + char.to_rect( + offset as i32 + 18 + rng.gen_range(-2..2), + 16 + 36 * 2 + rng.gen_range(-2..2), + ), + ) + .unwrap(); + offset += char.advance_width / 1.0; + } + + { + let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap(); + + let w = sin_surface.width(); + let h = sin_surface.height(); + let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap(); + + for x in 0..w { + let f64_w = f64::from(w); + let f64_h = f64::from(h); + let sin_x = { + let mut sin_x = f64::from(x) + (sin_offset * f64_w); + if sin_x > f64_w { + sin_x = sin_x - f64_w; + } + sin_x + }; + let sin_y = + ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize; + // let sin_idx = (sin_y * w as usize + x as usize) * 4; + + for y in 0..h { + let idx = (y * w + x) as usize * 4; + f[idx] = 122 - (x / 8) as u8; + f[idx + 1] = 255 - (x / 2) as u8; + f[idx + 2] = (x / 2) as u8; + f[idx + 3] = if sin_y < y as usize { + if idx % 5 == 0 { + 255 + } else { + 122 + } + } else { + 0 + }; + } + } + + let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap(); + + canvas + .copy(&sin_texture, None, Rect::new(0, 0, 512, 256)) + .unwrap(); + } + offset = 0.0; + for c in "Come to Cosin25 :3".chars() { + let char = FONT_GALMURI.get_char(c); + canvas + .copy( + &char + .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) + .unwrap(), + None, + char.to_rect(offset as i32 + 18, 16 + 36), + ) + .unwrap(); + offset += char.advance_width; + } +} |