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Diffstat (limited to 'src/interpolation.rs')
-rw-r--r-- | src/interpolation.rs | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/src/interpolation.rs b/src/interpolation.rs new file mode 100644 index 0000000..ecb2c85 --- /dev/null +++ b/src/interpolation.rs @@ -0,0 +1,188 @@ +// NOTE: This entire file would need to be reworked to handle functions like bezier curves/any other fn involving multiple points. +// Someone should do this at some point. +// +// This likely would only be slightly breaking; ie the most commonly used portions of AnimationTrack would remain in-tact +// however, the internals of a KeyFrame would change immensely and be (more or less) impossible to keep + +use std::ops::{Add, Index, Mul, Sub}; + +// For when RFC1733 finally passes +// trait AcceptableValueType<ValueType> = PartialOrd +// + Copys +// + Add<Output = ValueType> +// + Sub<Output = ValueType> +// + Mul<f64, Output = ValueType>; + +pub fn raw_lerp<T>(a: T, b: T, t: f64) -> T +where + T: Copy + Add<Output = T> + Sub<Output = T> + Mul<f64, Output = T>, +{ + a + (b - a) * t +} +pub fn raw_bezier<T>(v: Vec<T>, t: f64) -> T +where + T: Copy + Add<Output = T> + Sub<Output = T> + Mul<f64, Output = T>, +{ + todo!() +} + +#[derive(Clone, Copy)] +pub enum TwoValueTimingFunction { + Lerp, +} +#[derive(Clone, Copy)] +pub enum ManyValueTimingFunction { + Bezier, +} + +#[derive(Clone, Copy, PartialEq, PartialOrd)] +// We could make a TimeType generic (I initially did), however it's safe to assume we use a 64-bit float for this +pub struct KeyFrame<ValueType> { + pub time: f64, + pub val: ValueType, +} +impl<ValueType> KeyFrame<ValueType> { + pub fn new(time: f64, val: ValueType) -> KeyFrame<ValueType> { + KeyFrame { time, val } + } +} +impl< + ValueType: PartialOrd + + Copy + + Add<Output = ValueType> + + Sub<Output = ValueType> + + Mul<f64, Output = ValueType>, + > KeyFrame<ValueType> +{ + /** + Simply passes the data to the timing function involved. Does not do bounding. + */ + pub fn raw_value_at( + from: &KeyFrame<ValueType>, + to: &KeyFrame<ValueType>, + time: f64, + timing_function: TwoValueTimingFunction, + ) -> ValueType { + // Order them so `from` is always the lower bound + let (from, to) = if from.time < to.time { + (from, to) + } else { + (to, from) + }; + let length = to.time - from.time; + let position = (time - from.time) / length; + match timing_function { + TwoValueTimingFunction::Lerp => raw_lerp(from.val, to.val, position), + } + } +} + +#[derive(Clone)] +pub struct AnimationTrack<ValueType> { + pub keyframes: Vec<KeyFrame<ValueType>>, + pub loop_count: u32, +} +impl<ValueType: Copy> AnimationTrack<ValueType> { + fn get_sorted_keyframes(&self) -> Vec<KeyFrame<ValueType>> { + let mut kf = self.keyframes.clone(); + kf.sort_by(|a, b| a.time.total_cmp(&b.time)); + kf + } + fn get_first_last(&self) -> Option<(KeyFrame<ValueType>, KeyFrame<ValueType>)> { + let okf = self.get_sorted_keyframes(); + if okf.len() == 0 { + None + } else { + Some((*okf.first().unwrap(), *okf.last().unwrap())) + } + } + fn length(fl: (KeyFrame<ValueType>, KeyFrame<ValueType>)) -> f64 { + fl.1.time - fl.0.time + } +} +impl< + ValueType: PartialOrd + + Copy + + Add<Output = ValueType> + + Sub<Output = ValueType> + + Mul<f64, Output = ValueType>, + > AnimationTrack<ValueType> +{ + /** Get the 2 keyframes surrounding the current position in time. */ + fn get_current_keyframes( + &self, + // We have the user pass this, as to prevent needing to constantly re-calculate it. + sorted_keyframes: Vec<KeyFrame<ValueType>>, + time: f64, + ) -> Option<(KeyFrame<ValueType>, KeyFrame<ValueType>)> { + let length = AnimationTrack::length(( + *sorted_keyframes.first().unwrap(), + *sorted_keyframes.last().unwrap(), + )); + // This can be removed if size restrictions call for it + match if time > length { + if time > length * f64::from(self.loop_count) { + None + } else { + Some(time % length) + } + } else { + Some(time) + } { + None => None, + Some(time) => { + // TODO: maybe refactor the internals of this to be faster + let idx = { + let mut idx = 0; + let mut found = false; + for f in &sorted_keyframes { + if f.time > time { + found = true; + break; + } else { + idx += 1; + } + } + if found { + Some(idx) + } else { + None + } + }; + match idx { + None => None, + Some(idx) => { + // If it's the last item, we don't have a 2nd + if idx + 1 == sorted_keyframes.len() { + None + } else { + Some(( + *sorted_keyframes.index(idx), + *sorted_keyframes.index(idx + 1), + )) + } + } + } + } + } + } + /** Gets the current value */ + pub fn get_current_value( + &self, + // We have the user pass this, as to prevent needing to constantly re-calculate it. + sorted_keyframes: Vec<KeyFrame<ValueType>>, + time: f64, + timing_function: TwoValueTimingFunction, + ) -> Option<ValueType> { + let frames = self.get_current_keyframes(sorted_keyframes, time); + match frames { + Some(frames) => Some(KeyFrame::raw_value_at( + &frames.0, + &frames.1, + time, + timing_function, + )), + None => None, + } + } +} |