diff options
Merge remote-tracking branch 'origin/master' into c25-shit
Diffstat (limited to 'src/main.rs')
-rw-r--r-- | src/main.rs | 146 |
1 files changed, 16 insertions, 130 deletions
diff --git a/src/main.rs b/src/main.rs index deb1151..9c65333 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,19 +1,14 @@ extern crate sdl2; mod font; + pub mod generated; +mod interpolation; +mod render; + +use std::time::{Duration, SystemTime}; -use font::BakedFont; -use generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI}; -use rand::Rng; -use sdl2::event::Event; -use sdl2::keyboard::Keycode; -use sdl2::pixels::{Color, PixelFormatEnum}; -use sdl2::rect::Rect; -use sdl2::render::Texture; -use sdl2::surface::Surface; -use std::ops::DerefMut; -use std::time::Duration; +use sdl2::{event::Event, keyboard::Keycode}; pub fn main() { let sdl_context = sdl2::init().unwrap(); @@ -27,130 +22,21 @@ pub fn main() { let mut canvas = window.clone().into_canvas().build().unwrap(); let texture_creator = canvas.texture_creator(); - // let uwu_font = font::UwUFont::new(&texture_creator); - canvas.clear(); + + render::render(&mut canvas, &texture_creator, 0.001); + canvas.present(); let mut event_pump = sdl_context.event_pump().unwrap(); - let mut i = 0; - // amount to incr sin_offset by per frame - // TODO: do not bind to framerate u silly bean - let sin_speed = 0.003; - let mut sin_offset = 0.5; + let start_time = SystemTime::now(); 'running: loop { - i = (i + 1) % 255; + let time = SystemTime::now() + .duration_since(start_time) + .expect("Time went back between frames"); + let time = f64::from(time.as_millis() as u32) / 1000.0; - if sin_offset > 1.0 { - sin_offset -= 1.0; - } - - canvas.set_draw_color(Color::RGB(12, 12, 12)); - canvas.clear(); - - let mut offset: f32 = 0.0; - for c in "UwU-Space".chars() { - let char = FONT_CHERRY_BOMB_ONE.get_char(c); - canvas - .copy( - &char - .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) - .unwrap(), - None, - char.to_rect(offset as i32 + 16, 16), - ) - .unwrap(); - offset += char.advance_width; - } + render::render(&mut canvas, &texture_creator, time); - offset = 0.0; - let mut rng = rand::thread_rng(); - - for c in "sorry for shit demo we have adhd".chars() { - let char = FONT_GALMURI.get_char(c); - canvas - .copy( - &char - .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) - .unwrap(), - None, - char.to_rect( - offset as i32 + 18 + rng.gen_range(-2..2), - 16 + 36 * 2 + rng.gen_range(-2..2), - ), - ) - .unwrap(); - offset += char.advance_width / 1.0; - } - - { - let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap(); - - let w = sin_surface.width(); - let h = sin_surface.height(); - let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap(); - - for x in 0..w { - let f64_w = f64::from(w); - let f64_h = f64::from(h); - let sin_x = { - let mut sin_x = f64::from(x) + (sin_offset * f64_w); - if sin_x > f64_w { - sin_x = sin_x - f64_w; - } - sin_x - }; - let sin_y = - ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize; - // let sin_idx = (sin_y * w as usize + x as usize) * 4; - - for y in 0..h { - let idx = (y * w + x) as usize * 4; - f[idx] = 122 - (x / 8) as u8; - f[idx + 1] = 255 - (x / 2) as u8; - f[idx + 2] = (x / 2) as u8; - f[idx + 3] = if sin_y < y as usize { - if idx % 5 == 0 { - 255 - } else { - 122 - } - } else { - 0 - }; - } - } - sin_offset += sin_speed; - - let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap(); - - canvas - .copy(&sin_texture, None, Rect::new(0, 0, 512, 256)) - .unwrap(); - } - offset = 0.0; - for c in "Come to Cosin25 :3".chars() { - let char = FONT_GALMURI.get_char(c); - canvas - .copy( - &char - .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) - .unwrap(), - None, - char.to_rect(offset as i32 + 18, 16 + 36), - ) - .unwrap(); - offset += char.advance_width; - } - for event in event_pump.poll_iter() { - match event { - Event::Quit { .. } - | Event::KeyDown { - keycode: Some(Keycode::Escape), - .. - } => break 'running, - _ => {} - } - } for event in event_pump.poll_iter() { match event { Event::Quit { .. } @@ -163,6 +49,6 @@ pub fn main() { } // The rest of the game loop goes here... canvas.present(); - ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 120)); + ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 12000)); } } |