diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/main.rs | 2 | ||||
-rw-r--r-- | src/render.rs | 39 |
2 files changed, 35 insertions, 6 deletions
diff --git a/src/main.rs b/src/main.rs index c7a7606..9c65333 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,6 +1,7 @@ extern crate sdl2; mod font; + pub mod generated; mod interpolation; mod render; @@ -46,7 +47,6 @@ pub fn main() { _ => {} } } - // The rest of the game loop goes here... canvas.present(); ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 12000)); diff --git a/src/render.rs b/src/render.rs index c4d207f..938d1ec 100644 --- a/src/render.rs +++ b/src/render.rs @@ -1,6 +1,7 @@ use crate::font::BakedFont; use crate::generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI}; use crate::interpolation::KeyFrame; +use rand::Rng; use sdl2::pixels::{Color, PixelFormatEnum}; use sdl2::rect::Rect; use sdl2::render::{Canvas, Texture, TextureCreator}; @@ -13,9 +14,8 @@ pub fn render( texture_creator: &TextureCreator<WindowContext>, time_seconds: f64, ) { - let movement_per_second = 0.5; - let i = ((time_seconds * 60.0) % 255.0).round() as u8; + let sin_offset = time_seconds * 0.1; canvas.set_draw_color(Color::RGB(12, 12, 12)); canvas.clear(); @@ -26,7 +26,7 @@ pub fn render( canvas .copy( &char - .to_texture(&texture_creator, Color::RGB(255, i, 255 - i)) + .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) .unwrap(), None, char.to_rect(offset as i32 + 16, 16), @@ -35,6 +35,26 @@ pub fn render( offset += char.advance_width; } + offset = 0.0; + let mut rng = rand::thread_rng(); + + for c in "sorry for shit demo we have adhd".chars() { + let char = FONT_GALMURI.get_char(c); + canvas + .copy( + &char + .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) + .unwrap(), + None, + char.to_rect( + offset as i32 + 18 + rng.gen_range(-2..2), + 16 + 36 * 2 + rng.gen_range(-2..2), + ), + ) + .unwrap(); + offset += char.advance_width / 1.0; + } + { let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap(); @@ -46,7 +66,7 @@ pub fn render( let f64_w = f64::from(w); let f64_h = f64::from(h); let sin_x = { - let mut sin_x = f64::from(x) + ((time_seconds * movement_per_second) * f64_w); + let mut sin_x = f64::from(x) + (sin_offset * f64_w); if sin_x > f64_w { sin_x = sin_x - f64_w; } @@ -54,13 +74,22 @@ pub fn render( }; let sin_y = ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize; + // let sin_idx = (sin_y * w as usize + x as usize) * 4; for y in 0..h { let idx = (y * w + x) as usize * 4; f[idx] = 122 - (x / 8) as u8; f[idx + 1] = 255 - (x / 2) as u8; f[idx + 2] = (x / 2) as u8; - f[idx + 3] = if sin_y < y as usize { 255 } else { 0 }; + f[idx + 3] = if sin_y < y as usize { + if idx % 5 == 0 { + 255 + } else { + 122 + } + } else { + 0 + }; } } |