diff options
feat: render.rs
-rw-r--r-- | src/main.rs | 84 | ||||
-rw-r--r-- | src/render.rs | 87 |
2 files changed, 92 insertions, 79 deletions
diff --git a/src/main.rs b/src/main.rs index 50320b7..29760d3 100644 --- a/src/main.rs +++ b/src/main.rs @@ -2,18 +2,12 @@ extern crate sdl2; mod font; pub mod generated; +mod render; -use font::BakedFont; -use generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI}; -use sdl2::event::Event; -use sdl2::keyboard::Keycode; -use sdl2::pixels::{Color, PixelFormatEnum}; -use sdl2::rect::Rect; -use sdl2::render::Texture; -use sdl2::surface::Surface; -use std::ops::DerefMut; use std::time::{Duration, SystemTime}; +use sdl2::{event::Event, keyboard::Keycode}; + pub fn main() { let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); @@ -30,86 +24,17 @@ pub fn main() { canvas.clear(); canvas.present(); let mut event_pump = sdl_context.event_pump().unwrap(); - let mut i = 0; // amount to incr sin_offset by per frame let start_time = SystemTime::now(); - let movement_per_second = 0.5; 'running: loop { let time = SystemTime::now() .duration_since(start_time) .expect("Time went back between frames"); let time = f64::from(time.as_millis() as u32) / 1000.0; - i = (i + 1) % 255; - - canvas.set_draw_color(Color::RGB(12, 12, 12)); - canvas.clear(); - - let mut offset: f32 = 0.0; - for c in "UwU-Space".chars() { - let char = FONT_CHERRY_BOMB_ONE.get_char(c); - canvas - .copy( - &char - .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) - .unwrap(), - None, - char.to_rect(offset as i32 + 16, 16), - ) - .unwrap(); - offset += char.advance_width; - } - - { - let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap(); - - let w = sin_surface.width(); - let h = sin_surface.height(); - let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap(); - for x in 0..w { - let f64_w = f64::from(w); - let f64_h = f64::from(h); - let sin_x = { - let mut sin_x = f64::from(x) + ((time * movement_per_second) * f64_w); - if sin_x > f64_w { - sin_x = sin_x - f64_w; - } - sin_x - }; - let sin_y = - ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize; - // let sin_idx = (sin_y * w as usize + x as usize) * 4; + render::render(&mut canvas, &texture_creator, time); - for y in 0..h { - let idx = (y * w + x) as usize * 4; - f[idx] = 122 - (x / 8) as u8; - f[idx + 1] = 255 - (x / 2) as u8; - f[idx + 2] = (x / 2) as u8; - f[idx + 3] = if sin_y < y as usize { 255 } else { 0 }; - } - } - - let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap(); - - canvas - .copy(&sin_texture, None, Rect::new(0, 0, 512, 256)) - .unwrap(); - } - offset = 0.0; - for c in "Come to Cosin25 :3".chars() { - let char = FONT_GALMURI.get_char(c); - canvas - .copy( - &char - .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) - .unwrap(), - None, - char.to_rect(offset as i32 + 18, 16 + 36), - ) - .unwrap(); - offset += char.advance_width; - } for event in event_pump.poll_iter() { match event { Event::Quit { .. } @@ -120,6 +45,7 @@ pub fn main() { _ => {} } } + // The rest of the game loop goes here... canvas.present(); ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 12000)); diff --git a/src/render.rs b/src/render.rs new file mode 100644 index 0000000..981bdd0 --- /dev/null +++ b/src/render.rs @@ -0,0 +1,87 @@ +use crate::font::BakedFont; +use crate::generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI}; +use sdl2::pixels::{Color, PixelFormatEnum}; +use sdl2::rect::Rect; +use sdl2::render::{Canvas, Texture, TextureCreator}; +use sdl2::surface::Surface; +use sdl2::video::{Window, WindowContext}; +use std::ops::DerefMut; + +pub fn render( + canvas: &mut Canvas<Window>, + texture_creator: &TextureCreator<WindowContext>, + time_seconds: f64, +) { + let movement_per_second = 0.5; + + let i = ((time_seconds * 60.0) % 255.0).round() as u8; + + canvas.set_draw_color(Color::RGB(12, 12, 12)); + canvas.clear(); + + let mut offset: f32 = 0.0; + for c in "UwU-Space".chars() { + let char = FONT_CHERRY_BOMB_ONE.get_char(c); + canvas + .copy( + &char + .to_texture(&texture_creator, Color::RGB(255, i, 255 - i)) + .unwrap(), + None, + char.to_rect(offset as i32 + 16, 16), + ) + .unwrap(); + offset += char.advance_width; + } + + { + let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap(); + + let w = sin_surface.width(); + let h = sin_surface.height(); + let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap(); + + for x in 0..w { + let f64_w = f64::from(w); + let f64_h = f64::from(h); + let sin_x = { + let mut sin_x = f64::from(x) + ((time_seconds * movement_per_second) * f64_w); + if sin_x > f64_w { + sin_x = sin_x - f64_w; + } + sin_x + }; + let sin_y = + ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize; + // let sin_idx = (sin_y * w as usize + x as usize) * 4; + + for y in 0..h { + let idx = (y * w + x) as usize * 4; + f[idx] = 122 - (x / 8) as u8; + f[idx + 1] = 255 - (x / 2) as u8; + f[idx + 2] = (x / 2) as u8; + f[idx + 3] = if sin_y < y as usize { 255 } else { 0 }; + } + } + + let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap(); + + canvas + .copy(&sin_texture, None, Rect::new(0, 0, 512, 256)) + .unwrap(); + } + offset = 0.0; + for c in "Come to Cosin25 :3".chars() { + let char = FONT_GALMURI.get_char(c); + canvas + .copy( + &char + .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) + .unwrap(), + None, + char.to_rect(offset as i32 + 18, 16 + 36), + ) + .unwrap(); + offset += char.advance_width; + } +} |