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extern crate sdl2;
mod font;
use font::{UwUFont, UWU_WIDTH};
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use sdl2::render::TextureCreator;
use std::time::Duration;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem
.window("hentai", 320, 256)
.position_centered()
//.fullscreen()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
let texture_creator = canvas.texture_creator();
let uwu_font = font::UwUFont::new(&texture_creator);
let u_char = uwu_font.u_surface().as_texture(&texture_creator).unwrap();
let w_char = uwu_font.w_surface().as_texture(&texture_creator).unwrap();
let p_char = uwu_font.p_surface().as_texture(&texture_creator).unwrap();
canvas
.copy(&u_char, None, UwUFont::pos_to_rect(0, 0))
.unwrap();
canvas
.copy(&w_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32, 0))
.unwrap();
canvas
.copy(&u_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32 * 2, 0))
.unwrap();
canvas
.copy(&p_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32 * 2, 0))
.unwrap();
//canvas.clear();
let tc = canvas.texture_creator();
// let sheet = tc.load_texture_bytes(font::MEOW_FONT.texture).unwrap();
/*
canvas.copy(
&sheet,
Rect::new(0, 0, font::UWU_WIDTH, font::UWU_HEIGHT),
font::UwUFont::pos_to_rect(0, 0),
);
*/
canvas.draw_rect(Rect::new(100, 100, 200, 200));
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0;
'running: loop {
i = (i + 1) % 255;
//canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
//canvas.clear();
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
// The rest of the game loop goes here...
//canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
}
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