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extern crate sdl2;
mod font;
pub mod generated;
mod interpolation;
mod render;
use std::time::{Duration, SystemTime};
use sdl2::{event::Event, keyboard::Keycode};
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = &mut video_subsystem
.window("Cosin25 Invite", 512, 256)
.position_centered()
.build()
.unwrap();
let mut canvas = window.clone().into_canvas().build().unwrap();
let texture_creator = canvas.texture_creator();
render::render(&mut canvas, &texture_creator, 0.001);
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
// amount to incr sin_offset by per frame
let start_time = SystemTime::now();
'running: loop {
let time = SystemTime::now()
.duration_since(start_time)
.expect("Time went back between frames");
let time = f64::from(time.as_millis() as u32) / 1000.0;
render::render(&mut canvas, &texture_creator, time);
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
// The rest of the game loop goes here...
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 12000));
}
}
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