aboutsummaryrefslogtreecommitdiffstats
path: root/src/main.rs
blob: bfcc5f62db4d94b305b209577ada2401c0a85978 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
extern crate sdl2;

mod font;

use font::{UwUFont, UWU_WIDTH};
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use sdl2::render::TextureCreator;
use std::time::Duration;

pub fn main() {
  let sdl_context = sdl2::init().unwrap();
  let video_subsystem = sdl_context.video().unwrap();

  let window = video_subsystem
    .window("hentai", 320, 256)
    .position_centered()
    //.fullscreen()
    .build()
    .unwrap();

  let mut canvas = window.into_canvas().build().unwrap();
  let texture_creator = canvas.texture_creator();
  let uwu_font = font::UwUFont::new(&texture_creator);
  let u_char = uwu_font.u_surface().as_texture(&texture_creator).unwrap();
  let w_char = uwu_font.w_surface().as_texture(&texture_creator).unwrap();
  let p_char = uwu_font.p_surface().as_texture(&texture_creator).unwrap();

  canvas
    .copy(&u_char, None, UwUFont::pos_to_rect(0, 0))
    .unwrap();
  canvas
    .copy(&w_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32, 0))
    .unwrap();
  canvas
    .copy(&u_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32 * 2, 0))
    .unwrap();
  canvas
    .copy(&p_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32 * 2, 0))
    .unwrap();

  //canvas.clear();
  let tc = canvas.texture_creator();
  // let sheet = tc.load_texture_bytes(font::MEOW_FONT.texture).unwrap();
  /*
  canvas.copy(
    &sheet,
    Rect::new(0, 0, font::UWU_WIDTH, font::UWU_HEIGHT),
    font::UwUFont::pos_to_rect(0, 0),
  );
  */
  canvas.draw_rect(Rect::new(100, 100, 200, 200));
  canvas.present();
  let mut event_pump = sdl_context.event_pump().unwrap();
  let mut i = 0;
  'running: loop {
    i = (i + 1) % 255;
    //canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
    //canvas.clear();
    for event in event_pump.poll_iter() {
      match event {
        Event::Quit { .. }
        | Event::KeyDown {
          keycode: Some(Keycode::Escape),
          ..
        } => break 'running,
        _ => {}
      }
    }
    // The rest of the game loop goes here...
    //canvas.present();
    ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
  }
}