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|
pub const UWU_HEIGHT: u32 = 24;
pub const UWU_WIDTH: u32 = 16;
use std::sync::LazyLock;
pub struct Glyph {
x: i32,
}
fn insert_value(arr: &mut Vec<*const Glyph>, idx: usize, glyph: *const Glyph) {
if arr.len() <= idx {
while arr.len() <= idx {
arr.push(0 as *const Glyph);
}
}
arr[idx] = glyph;
}
pub struct Font<'a> {
pub texture: &'a [u8],
pub glyphs: Vec<*const Glyph>,
}
pub const MEOW_FONT: LazyLock<Font> = LazyLock::new(|| Font {
texture: include_bytes!("../assets/uwu-logo-font-20px.png"),
glyphs: {
let a: &mut Vec<*const Glyph> = &mut Vec::new();
insert_value(a, 32, &Glyph { x: 2 });
a.to_vec()
},
});
mod sprite_sheets {
use super::{MEOW_FONT, UWU_HEIGHT, UWU_WIDTH};
use sdl2::{
image::LoadTexture,
pixels::PixelFormatEnum,
rect::Rect,
render::{Canvas, TextureCreator},
surface::Surface,
video::WindowContext,
};
pub struct UwUFont<'a> {
sheet: Surface<'a>,
}
fn uwu_get_n(n: u32) -> Rect {
Rect::new((UWU_WIDTH * n) as i32, 0, UWU_WIDTH, UWU_HEIGHT)
}
#[inline]
fn uwu_u() -> Rect {
return uwu_get_n(0);
}
#[inline]
fn uwu_w() -> Rect {
return uwu_get_n(1);
}
#[inline]
fn uwu_s() -> Rect {
return uwu_get_n(2);
}
#[inline]
fn uwu_p() -> Rect {
return uwu_get_n(3);
}
#[inline]
fn uwu_a() -> Rect {
return uwu_get_n(4);
}
#[inline]
fn uwu_c() -> Rect {
return uwu_get_n(5);
}
#[inline]
fn uwu_e() -> Rect {
return uwu_get_n(6);
}
impl<'a> UwUFont<'a> {
pub fn new(texture_creator: &'a TextureCreator<WindowContext>) -> UwUFont<'a> {
let surface = Surface::new(112, 24, PixelFormatEnum::RGB24).unwrap();
let mut canvas = Canvas::from_surface(surface).unwrap();
let tc = canvas.texture_creator();
let tx = tc.load_texture_bytes(MEOW_FONT.texture).unwrap();
canvas.copy(&tx, None, None).unwrap();
canvas.present();
let sheet = canvas.into_surface();
UwUFont { sheet }
}
pub fn pos_to_rect(x: i32, y: i32) -> Rect {
return Rect::new(x, y, UWU_WIDTH, UWU_HEIGHT);
}
pub fn char_to_surface(&self, char: Rect) -> Surface {
let mut char_surface = Surface::new(UWU_WIDTH, UWU_HEIGHT, PixelFormatEnum::RGB24).unwrap();
self
.sheet
.blit(char, &mut char_surface, Self::pos_to_rect(0, 0))
.unwrap();
char_surface
}
pub fn u_surface(&self) -> Surface {
return self.char_to_surface(uwu_u());
}
pub fn w_surface(&self) -> Surface {
return self.char_to_surface(uwu_w());
}
pub fn p_surface(&self) -> Surface {
return self.char_to_surface(uwu_p());
}
}
}
use std::str::Bytes;
pub use sprite_sheets::UwUFont;
|