use crate::font::BakedFont; use crate::generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI}; use rand::Rng; use sdl2::pixels::{Color, PixelFormatEnum}; use sdl2::rect::Rect; use sdl2::render::{Canvas, Texture, TextureCreator}; use sdl2::surface::Surface; use sdl2::video::{Window, WindowContext}; use std::ops::DerefMut; pub fn render( canvas: &mut Canvas, texture_creator: &TextureCreator, time_seconds: f64, ) { let i = ((time_seconds * 60.0) % 510.0).round(); let i = if i > 255.0 { (255.0 - (i - 255.0)) as u8 } else { i as u8 }; let sin_offset = time_seconds * 0.1; let win_size = canvas.window().drawable_size(); canvas.set_draw_color(Color::RGB(12, 12, 12)); canvas.clear(); let mut offset: f32 = 0.0; { let bounce_time_offset = 1.5; let bounce_speed = 90.0; let padding_x = 16.0; let padding_y = 16.0; let (offset_x, offset_y) = if time_seconds > bounce_time_offset { let mut uwu_width = padding_x; let mut uwu_height: f32 = padding_y * 2.0; for c in "UwU-Space".chars() { let char = FONT_CHERRY_BOMB_ONE.get_char(c); uwu_width += char.advance_width; if f32::from(char.height) > uwu_height { uwu_height = char.height.into(); } } let virtual_screen_size = ( f64::from(win_size.0) - f64::from(uwu_width + padding_x), f64::from(win_size.1) - f64::from(uwu_height + padding_y), ); let t = (time_seconds - bounce_time_offset) * bounce_speed; let offset_x = t % (virtual_screen_size.0 * 2.0); let offset_x = if offset_x > virtual_screen_size.0 { virtual_screen_size.0 * 2.0 - offset_x } else { offset_x }; let offset_y = t % (virtual_screen_size.1 * 2.0); let offset_y = if offset_y > virtual_screen_size.1 { virtual_screen_size.1 * 2.0 - offset_y } else { offset_y }; ( (f64::from(padding_x) + offset_x).round() as i32, (f64::from(padding_y) + offset_y).round() as i32, ) } else { (padding_x.round() as i32, padding_y.round() as i32) }; for c in "UwU-Space".chars() { let char = FONT_CHERRY_BOMB_ONE.get_char(c); canvas .copy( &char .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) .unwrap(), None, char.to_rect(offset as i32 + offset_x, offset_y), ) .unwrap(); offset += char.advance_width; } } offset = 0.0; let mut rng = rand::thread_rng(); for c in "sorry for shit invite we have adhd".chars() { let char = FONT_GALMURI.get_char(c); canvas .copy( &char .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) .unwrap(), None, char.to_rect( offset as i32 + 18 + rng.gen_range(-2..2), 16 + 36 + rng.gen_range(-2..2), ), ) .unwrap(); offset += char.advance_width / 1.0; } { let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap(); let w = sin_surface.width(); let h = sin_surface.height(); let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap(); for x in 0..w { let f64_w = f64::from(w); let f64_h = f64::from(h); let sin_x = { let mut sin_x = f64::from(x) + (sin_offset * f64_w); if sin_x > f64_w { sin_x = sin_x - f64_w; } sin_x }; let sin_y = ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize; // let sin_idx = (sin_y * w as usize + x as usize) * 4; for y in 0..h { let idx = (y * w + x) as usize * 4; f[idx] = 122 - (x / 8) as u8; f[idx + 1] = 255 - (x / 2) as u8; f[idx + 2] = (x / 2) as u8; f[idx + 3] = if sin_y < y as usize { if idx % 5 == 0 { 255 } else { 122 } } else { 0 }; } } let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap(); canvas .copy(&sin_texture, None, Rect::new(0, 0, win_size.0, win_size.1)) .unwrap(); } offset = 0.0; for c in "Come to Cosin25 :3".chars() { let char = FONT_GALMURI.get_char(c); canvas .copy( &char .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) .unwrap(), None, char.to_rect(offset as i32 + 18, win_size.1 as i32 - 32), ) .unwrap(); offset += char.advance_width / 1.1; } }