use sdl2::audio::AudioCallback; use crate::vendored::micromod::MmC2r; pub struct Music { pub pcm: Vec, pub offset: usize, } impl AudioCallback for Music { type Channel = f32; fn callback(&mut self, out_f: &mut [f32]) { let len = out_f.len(); pcm_to_f32pcm(&self.pcm[self.offset..(self.offset + len)], out_f, len); self.offset += len; } } pub fn mmc2r_to_pcm(state: &mut MmC2r) -> Vec { let mut destination = Vec::::new(); loop { let mut out = [0; 4096]; if !state.get_audio(&mut out, 2048) { break; } for sample in out { destination.push(sample); } } destination } pub fn pcm_to_f32pcm(input: &[i16], output: &mut [f32], len: usize) { for i in 0..len { output[i] = f32::from(input[i]) / f32::from(0x7FFF as i16); } }