extern crate sdl2; use sdl2::event::Event; use sdl2::keyboard::Keycode; use sdl2::pixels::Color; use std::time::Duration; pub fn main() { let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let window = video_subsystem .window("hentai", 800, 600) .position_centered() .build() .unwrap(); let mut canvas = window.into_canvas().build().unwrap(); canvas.set_draw_color(Color::RGB(0, 255, 255)); canvas.clear(); canvas.present(); let mut event_pump = sdl_context.event_pump().unwrap(); let mut i = 0; 'running: loop { i = (i + 1) % 255; canvas.set_draw_color(Color::RGB(i, 64, 255 - i)); canvas.clear(); for event in event_pump.poll_iter() { match event { Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => break 'running, _ => {} } } // The rest of the game loop goes here... canvas.present(); ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); } }