extern crate sdl2; mod font; pub mod generated; use font::BakedFont; use generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI}; use sdl2::event::Event; use sdl2::keyboard::Keycode; use sdl2::pixels::{Color, PixelFormatEnum}; use sdl2::rect::Rect; use sdl2::render::Texture; use sdl2::surface::Surface; use std::ops::DerefMut; use std::time::{Duration, SystemTime}; pub fn main() { let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let window = &mut video_subsystem .window("Cosin25 Invite", 512, 256) .position_centered() .build() .unwrap(); let mut canvas = window.clone().into_canvas().build().unwrap(); let texture_creator = canvas.texture_creator(); // let uwu_font = font::UwUFont::new(&texture_creator); canvas.clear(); canvas.present(); let mut event_pump = sdl_context.event_pump().unwrap(); let mut i = 0; // amount to incr sin_offset by per frame let start_time = SystemTime::now(); let movement_per_second = 0.5; 'running: loop { let time = SystemTime::now() .duration_since(start_time) .expect("Time went back between frames"); let time = f64::from(time.as_millis() as u32) / 1000.0; i = (i + 1) % 255; canvas.set_draw_color(Color::RGB(12, 12, 12)); canvas.clear(); let mut offset: f32 = 0.0; for c in "UwU-Space".chars() { let char = FONT_CHERRY_BOMB_ONE.get_char(c); canvas .copy( &char .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) .unwrap(), None, char.to_rect(offset as i32 + 16, 16), ) .unwrap(); offset += char.advance_width; } { let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap(); let w = sin_surface.width(); let h = sin_surface.height(); let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap(); for x in 0..w { let f64_w = f64::from(w); let f64_h = f64::from(h); let sin_x = { let mut sin_x = f64::from(x) + ((time * movement_per_second) * f64_w); if sin_x > f64_w { sin_x = sin_x - f64_w; } sin_x }; let sin_y = ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize; // let sin_idx = (sin_y * w as usize + x as usize) * 4; for y in 0..h { let idx = (y * w + x) as usize * 4; f[idx] = 122 - (x / 8) as u8; f[idx + 1] = 255 - (x / 2) as u8; f[idx + 2] = (x / 2) as u8; f[idx + 3] = if sin_y < y as usize { 255 } else { 0 }; } } let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap(); canvas .copy(&sin_texture, None, Rect::new(0, 0, 512, 256)) .unwrap(); } offset = 0.0; for c in "Come to Cosin25 :3".chars() { let char = FONT_GALMURI.get_char(c); canvas .copy( &char .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i)) .unwrap(), None, char.to_rect(offset as i32 + 18, 16 + 36), ) .unwrap(); offset += char.advance_width; } for event in event_pump.poll_iter() { match event { Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => break 'running, _ => {} } } // The rest of the game loop goes here... canvas.present(); ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 12000)); } }