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-rw-r--r--src/interpolation.rs115
-rw-r--r--src/main.rs1
2 files changed, 112 insertions, 4 deletions
diff --git a/src/interpolation.rs b/src/interpolation.rs
index de6b6df..d088bf8 100644
--- a/src/interpolation.rs
+++ b/src/interpolation.rs
@@ -1,4 +1,17 @@
-use std::ops::{Add, Mul, Sub};
+// NOTE: This entire file would need to be reworked to handle functions like bezier curves/any other fn involving multiple points.
+// Someone should do this at some point.
+//
+// This likely would only be slightly breaking; ie the most commonly used portions of AnimationTrack would remain in-tact
+// however, the internals of a KeyFrame would change immensely and be (more or less) impossible to keep
+
+use std::ops::{Add, Index, Mul, Sub};
+
+// For when RFC1733 finally passes
+// trait AcceptableValueType<ValueType> = PartialOrd
+// + Copys
+// + Add<Output = ValueType>
+// + Sub<Output = ValueType>
+// + Mul<f64, Output = ValueType>;
pub fn raw_lerp<T>(a: T, b: T, t: f64) -> T
where
@@ -7,11 +20,13 @@ where
a + (b - a) * t
}
+#[derive(Clone, Copy)]
pub enum TimingFunction {
Lerp,
}
+#[derive(Clone, Copy, PartialEq, PartialOrd)]
+// We could make a TimeType generic (I initially did), however it's safe to assume we use a 64-bit float for this
pub struct KeyFrame<ValueType> {
- // We could make a TimeType generic (I initially did), however it's safe to assume we use a 64-bit float for this
pub time: f64,
pub val: ValueType,
}
@@ -28,7 +43,9 @@ impl<
+ Mul<f64, Output = ValueType>,
> KeyFrame<ValueType>
{
- /** Simply passes the data to the timing function involved. Does not do bounding. */
+ /**
+ Simply passes the data to the timing function involved. Does not do bounding.
+ */
pub fn raw_value_at(
from: &KeyFrame<ValueType>,
to: &KeyFrame<ValueType>,
@@ -48,3 +65,95 @@ impl<
}
}
}
+
+#[derive(Clone)]
+pub struct AnimationTrack<ValueType> {
+ pub keyframes: Vec<KeyFrame<ValueType>>,
+ pub loop_count: u32,
+}
+impl<ValueType: Copy> AnimationTrack<ValueType> {
+ fn get_sorted_keyframes(&self) -> Vec<KeyFrame<ValueType>> {
+ let mut kf = self.keyframes.clone();
+ kf.sort_by(|a, b| a.time.total_cmp(&b.time));
+ kf
+ }
+ fn get_first_last(&self) -> Option<(KeyFrame<ValueType>, KeyFrame<ValueType>)> {
+ let okf = self.get_sorted_keyframes();
+ if okf.len() == 0 {
+ None
+ } else {
+ Some((*okf.first().unwrap(), *okf.last().unwrap()))
+ }
+ }
+ fn length(fl: (KeyFrame<ValueType>, KeyFrame<ValueType>)) -> f64 {
+ fl.1.time - fl.0.time
+ }
+}
+impl<
+ ValueType: PartialOrd
+ + Copy
+ + Add<Output = ValueType>
+ + Sub<Output = ValueType>
+ + Mul<f64, Output = ValueType>,
+ > AnimationTrack<ValueType>
+{
+ /** Get the 2 keyframes surrounding the current position in time. */
+ fn get_current_keyframes(
+ &self,
+ // We have the user pass this, as to prevent needing to constantly re-calculate it.
+ sorted_keyframes: Vec<KeyFrame<ValueType>>,
+ time: f64,
+ ) -> Option<(KeyFrame<ValueType>, KeyFrame<ValueType>)> {
+ // TODO: maybe refactor the internals of this to be faster
+ let idx = {
+ let mut idx = 0;
+ let mut found = false;
+ for f in &sorted_keyframes {
+ if f.time > time {
+ found = true;
+ break;
+ } else {
+ idx += 1;
+ }
+ }
+ if found {
+ Some(idx)
+ } else {
+ None
+ }
+ };
+ match idx {
+ None => None,
+ Some(idx) => {
+ // If it's the last item, we don't have a 2nd
+ if idx + 1 == sorted_keyframes.len() {
+ None
+ } else {
+ Some((
+ *sorted_keyframes.index(idx),
+ *sorted_keyframes.index(idx + 1),
+ ))
+ }
+ }
+ }
+ }
+ /** Gets the current value */
+ pub fn get_current_value(
+ &self,
+ // We have the user pass this, as to prevent needing to constantly re-calculate it.
+ sorted_keyframes: Vec<KeyFrame<ValueType>>,
+ time: f64,
+ timing_function: TimingFunction,
+ ) -> Option<ValueType> {
+ let frames = self.get_current_keyframes(sorted_keyframes, time);
+ match frames {
+ Some(frames) => Some(KeyFrame::raw_value_at(
+ &frames.0,
+ &frames.1,
+ time,
+ timing_function,
+ )),
+ None => None,
+ }
+ }
+}
diff --git a/src/main.rs b/src/main.rs
index f9c52f9..c7a7606 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -27,7 +27,6 @@ pub fn main() {
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
- // amount to incr sin_offset by per frame
let start_time = SystemTime::now();
'running: loop {
let time = SystemTime::now()