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-rw-r--r--src/render.rs87
1 files changed, 87 insertions, 0 deletions
diff --git a/src/render.rs b/src/render.rs
new file mode 100644
index 0000000..981bdd0
--- /dev/null
+++ b/src/render.rs
@@ -0,0 +1,87 @@
+use crate::font::BakedFont;
+use crate::generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI};
+use sdl2::pixels::{Color, PixelFormatEnum};
+use sdl2::rect::Rect;
+use sdl2::render::{Canvas, Texture, TextureCreator};
+use sdl2::surface::Surface;
+use sdl2::video::{Window, WindowContext};
+use std::ops::DerefMut;
+
+pub fn render(
+ canvas: &mut Canvas<Window>,
+ texture_creator: &TextureCreator<WindowContext>,
+ time_seconds: f64,
+) {
+ let movement_per_second = 0.5;
+
+ let i = ((time_seconds * 60.0) % 255.0).round() as u8;
+
+ canvas.set_draw_color(Color::RGB(12, 12, 12));
+ canvas.clear();
+
+ let mut offset: f32 = 0.0;
+ for c in "UwU-Space".chars() {
+ let char = FONT_CHERRY_BOMB_ONE.get_char(c);
+ canvas
+ .copy(
+ &char
+ .to_texture(&texture_creator, Color::RGB(255, i, 255 - i))
+ .unwrap(),
+ None,
+ char.to_rect(offset as i32 + 16, 16),
+ )
+ .unwrap();
+ offset += char.advance_width;
+ }
+
+ {
+ let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap();
+
+ let w = sin_surface.width();
+ let h = sin_surface.height();
+ let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap();
+
+ for x in 0..w {
+ let f64_w = f64::from(w);
+ let f64_h = f64::from(h);
+ let sin_x = {
+ let mut sin_x = f64::from(x) + ((time_seconds * movement_per_second) * f64_w);
+ if sin_x > f64_w {
+ sin_x = sin_x - f64_w;
+ }
+ sin_x
+ };
+ let sin_y =
+ ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize;
+ // let sin_idx = (sin_y * w as usize + x as usize) * 4;
+
+ for y in 0..h {
+ let idx = (y * w + x) as usize * 4;
+ f[idx] = 122 - (x / 8) as u8;
+ f[idx + 1] = 255 - (x / 2) as u8;
+ f[idx + 2] = (x / 2) as u8;
+ f[idx + 3] = if sin_y < y as usize { 255 } else { 0 };
+ }
+ }
+
+ let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap();
+
+ canvas
+ .copy(&sin_texture, None, Rect::new(0, 0, 512, 256))
+ .unwrap();
+ }
+ offset = 0.0;
+ for c in "Come to Cosin25 :3".chars() {
+ let char = FONT_GALMURI.get_char(c);
+ canvas
+ .copy(
+ &char
+ .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
+ .unwrap(),
+ None,
+ char.to_rect(offset as i32 + 18, 16 + 36),
+ )
+ .unwrap();
+ offset += char.advance_width;
+ }
+}