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-rw-r--r--src/main.rs146
1 files changed, 16 insertions, 130 deletions
diff --git a/src/main.rs b/src/main.rs
index deb1151..9c65333 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,19 +1,14 @@
extern crate sdl2;
mod font;
+
pub mod generated;
+mod interpolation;
+mod render;
+
+use std::time::{Duration, SystemTime};
-use font::BakedFont;
-use generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI};
-use rand::Rng;
-use sdl2::event::Event;
-use sdl2::keyboard::Keycode;
-use sdl2::pixels::{Color, PixelFormatEnum};
-use sdl2::rect::Rect;
-use sdl2::render::Texture;
-use sdl2::surface::Surface;
-use std::ops::DerefMut;
-use std::time::Duration;
+use sdl2::{event::Event, keyboard::Keycode};
pub fn main() {
let sdl_context = sdl2::init().unwrap();
@@ -27,130 +22,21 @@ pub fn main() {
let mut canvas = window.clone().into_canvas().build().unwrap();
let texture_creator = canvas.texture_creator();
- // let uwu_font = font::UwUFont::new(&texture_creator);
- canvas.clear();
+
+ render::render(&mut canvas, &texture_creator, 0.001);
+
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
- let mut i = 0;
- // amount to incr sin_offset by per frame
- // TODO: do not bind to framerate u silly bean
- let sin_speed = 0.003;
- let mut sin_offset = 0.5;
+ let start_time = SystemTime::now();
'running: loop {
- i = (i + 1) % 255;
+ let time = SystemTime::now()
+ .duration_since(start_time)
+ .expect("Time went back between frames");
+ let time = f64::from(time.as_millis() as u32) / 1000.0;
- if sin_offset > 1.0 {
- sin_offset -= 1.0;
- }
-
- canvas.set_draw_color(Color::RGB(12, 12, 12));
- canvas.clear();
-
- let mut offset: f32 = 0.0;
- for c in "UwU-Space".chars() {
- let char = FONT_CHERRY_BOMB_ONE.get_char(c);
- canvas
- .copy(
- &char
- .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
- .unwrap(),
- None,
- char.to_rect(offset as i32 + 16, 16),
- )
- .unwrap();
- offset += char.advance_width;
- }
+ render::render(&mut canvas, &texture_creator, time);
- offset = 0.0;
- let mut rng = rand::thread_rng();
-
- for c in "sorry for shit demo we have adhd".chars() {
- let char = FONT_GALMURI.get_char(c);
- canvas
- .copy(
- &char
- .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
- .unwrap(),
- None,
- char.to_rect(
- offset as i32 + 18 + rng.gen_range(-2..2),
- 16 + 36 * 2 + rng.gen_range(-2..2),
- ),
- )
- .unwrap();
- offset += char.advance_width / 1.0;
- }
-
- {
- let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap();
-
- let w = sin_surface.width();
- let h = sin_surface.height();
- let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap();
-
- for x in 0..w {
- let f64_w = f64::from(w);
- let f64_h = f64::from(h);
- let sin_x = {
- let mut sin_x = f64::from(x) + (sin_offset * f64_w);
- if sin_x > f64_w {
- sin_x = sin_x - f64_w;
- }
- sin_x
- };
- let sin_y =
- ((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize;
- // let sin_idx = (sin_y * w as usize + x as usize) * 4;
-
- for y in 0..h {
- let idx = (y * w + x) as usize * 4;
- f[idx] = 122 - (x / 8) as u8;
- f[idx + 1] = 255 - (x / 2) as u8;
- f[idx + 2] = (x / 2) as u8;
- f[idx + 3] = if sin_y < y as usize {
- if idx % 5 == 0 {
- 255
- } else {
- 122
- }
- } else {
- 0
- };
- }
- }
- sin_offset += sin_speed;
-
- let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap();
-
- canvas
- .copy(&sin_texture, None, Rect::new(0, 0, 512, 256))
- .unwrap();
- }
- offset = 0.0;
- for c in "Come to Cosin25 :3".chars() {
- let char = FONT_GALMURI.get_char(c);
- canvas
- .copy(
- &char
- .to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
- .unwrap(),
- None,
- char.to_rect(offset as i32 + 18, 16 + 36),
- )
- .unwrap();
- offset += char.advance_width;
- }
- for event in event_pump.poll_iter() {
- match event {
- Event::Quit { .. }
- | Event::KeyDown {
- keycode: Some(Keycode::Escape),
- ..
- } => break 'running,
- _ => {}
- }
- }
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
@@ -163,6 +49,6 @@ pub fn main() {
}
// The rest of the game loop goes here...
canvas.present();
- ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 120));
+ ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 12000));
}
}