aboutsummaryrefslogtreecommitdiffstats
path: root/src/main.rs
diff options
context:
space:
mode:
authorLibravatarLarge Libravatar fence <fencedesu-mailmoe>2025-01-08 08:48:53 +0100
committerLibravatarLarge Libravatar fence <fencedesu-mailmoe>2025-01-08 08:48:53 +0100
commit72743119c83f060602894366182b2e3f99d27319 (patch)
treef52853973a5bad8769be48d0ae35d3649b57184f /src/main.rs
parentb09036110266f0550a3cef6e9b0ca589dccf509f (diff)
downloadcosin25-invite-mountainbytes-72743119c83f060602894366182b2e3f99d27319.tar.gz
cosin25-invite-mountainbytes-72743119c83f060602894366182b2e3f99d27319.tar.bz2
cosin25-invite-mountainbytes-72743119c83f060602894366182b2e3f99d27319.tar.lz
cosin25-invite-mountainbytes-72743119c83f060602894366182b2e3f99d27319.zip

idk

Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs42
1 files changed, 35 insertions, 7 deletions
diff --git a/src/main.rs b/src/main.rs
index a3bcca1..c0a58a5 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,8 +1,14 @@
extern crate sdl2;
+mod font;
+
+use font::{UwUFont, UWU_WIDTH};
use sdl2::event::Event;
+use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
+use sdl2::rect::Rect;
+use sdl2::render::TextureCreator;
use std::time::Duration;
pub fn main() {
@@ -10,22 +16,45 @@ pub fn main() {
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem
- .window("hentai", 800, 600)
+ .window("hentai", 320, 256)
.position_centered()
+ //.fullscreen()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
+ let texture_creator = canvas.texture_creator();
+ let uwu_font = font::UwUFont::new(&texture_creator);
+ let u_char = uwu_font.u_surface().as_texture(&texture_creator).unwrap();
+ let w_char = uwu_font.w_surface().as_texture(&texture_creator).unwrap();
- canvas.set_draw_color(Color::RGB(0, 255, 255));
- canvas.clear();
+ canvas
+ .copy(&u_char, None, UwUFont::pos_to_rect(0, 0))
+ .unwrap();
+ canvas
+ .copy(&w_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32, 0))
+ .unwrap();
+ canvas
+ .copy(&u_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32 * 2, 0))
+ .unwrap();
+ //canvas.clear();
+ let tc = canvas.texture_creator();
+ let sheet = tc.load_texture_bytes(font::UWU_SHEET_RAW).unwrap();
+ /*
+ canvas.copy(
+ &sheet,
+ Rect::new(0, 0, font::UWU_WIDTH, font::UWU_HEIGHT),
+ font::UwUFont::pos_to_rect(0, 0),
+ );
+ */
+ canvas.draw_rect(Rect::new(100, 100, 200, 200));
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0;
'running: loop {
i = (i + 1) % 255;
- canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
- canvas.clear();
+ //canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
+ //canvas.clear();
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
@@ -37,8 +66,7 @@ pub fn main() {
}
}
// The rest of the game loop goes here...
-
- canvas.present();
+ //canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
}