use crate::font::BakedFont;
use crate::generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI};
use rand::Rng;
use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::rect::Rect;
use sdl2::render::{Canvas, Texture, TextureCreator};
use sdl2::surface::Surface;
use sdl2::video::{Window, WindowContext};
use std::ops::DerefMut;
pub fn render(
canvas: &mut Canvas<Window>,
texture_creator: &TextureCreator<WindowContext>,
time_seconds: f64,
) {
let i = ((time_seconds * 60.0) % 510.0).round();
let i = if i > 255.0 {
(255.0 - (i - 255.0)) as u8
} else {
i as u8
};
let sin_offset = time_seconds * 0.1;
let win_size = canvas.window().drawable_size();
canvas.set_draw_color(Color::RGB(12, 12, 12));
canvas.clear();
let mut offset: f32 = 0.0;
{
let bounce_time_offset = 1.5;
let bounce_speed = 90.0;
let padding_x = 16.0;
let padding_y = 16.0;
let (offset_x, offset_y) = if time_seconds > bounce_time_offset {
let mut uwu_width = padding_x;
let mut uwu_height: f32 = padding_y * 2.0;
for c in "UwU-Space".chars() {
let char = FONT_CHERRY_BOMB_ONE.get_char(c);
uwu_width += char.advance_width;
if f32::from(char.height) > uwu_height {
uwu_height = char.height.into();
}
}
let virtual_screen_size = (
f64::from(win_size.0) - f64::from(uwu_width + padding_x),
f64::from(win_size.1) - f64::from(uwu_height + padding_y),
);
let t = (time_seconds - bounce_time_offset) * bounce_speed;
let offset_x = t % (virtual_screen_size.0 * 2.0);
let offset_x = if offset_x > virtual_screen_size.0 {
virtual_screen_size.0 * 2.0 - offset_x
} else {
offset_x
};
let offset_y = t % (virtual_screen_size.1 * 2.0);
let offset_y = if offset_y > virtual_screen_size.1 {
virtual_screen_size.1 * 2.0 - offset_y
} else {
offset_y
};
(
(f64::from(padding_x) + offset_x).round() as i32,
(f64::from(padding_y) + offset_y).round() as i32,
)
} else {
(padding_x.round() as i32, padding_y.round() as i32)
};
for c in "UwU-Space".chars() {
let char = FONT_CHERRY_BOMB_ONE.get_char(c);
canvas
.copy(
&char
.to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
.unwrap(),
None,
char.to_rect(offset as i32 + offset_x, offset_y),
)
.unwrap();
offset += char.advance_width;
}
}
offset = 0.0;
let mut rng = rand::thread_rng();
for c in "sorry for shit invite we have adhd".chars() {
let char = FONT_GALMURI.get_char(c);
canvas
.copy(
&char
.to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
.unwrap(),
None,
char.to_rect(
offset as i32 + 18 + rng.gen_range(-2..2),
16 + 36 + rng.gen_range(-2..2),
),
)
.unwrap();
offset += char.advance_width / 1.0;
}
{
let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap();
let w = sin_surface.width();
let h = sin_surface.height();
let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap();
for x in 0..w {
let f64_w = f64::from(w);
let f64_h = f64::from(h);
let sin_x = {
let mut sin_x = f64::from(x) + (sin_offset * f64_w);
if sin_x > f64_w {
sin_x = sin_x - f64_w;
}
sin_x
};
let sin_y =
((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize;
// let sin_idx = (sin_y * w as usize + x as usize) * 4;
for y in 0..h {
let idx = (y * w + x) as usize * 4;
f[idx] = 122 - (x / 8) as u8;
f[idx + 1] = 255 - (x / 2) as u8;
f[idx + 2] = (x / 2) as u8;
f[idx + 3] = if sin_y < y as usize {
if idx % 5 == 0 {
255
} else {
122
}
} else {
0
};
}
}
let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap();
canvas
.copy(&sin_texture, None, Rect::new(0, 0, win_size.0, win_size.1))
.unwrap();
}
offset = 0.0;
for c in "Come to Cosin25 :3".chars() {
let char = FONT_GALMURI.get_char(c);
canvas
.copy(
&char
.to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
.unwrap(),
None,
char.to_rect(offset as i32 + 18, win_size.1 as i32 - 32),
)
.unwrap();
offset += char.advance_width / 1.1;
}
}