extern crate sdl2;
mod font;
pub mod generated;
use font::BakedFont;
use generated::fonts::{FONT_CHERRY_BOMB_ONE, FONT_GALMURI};
use rand::Rng;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::rect::Rect;
use sdl2::render::Texture;
use sdl2::surface::Surface;
use std::ops::DerefMut;
use std::sync::Arc;
use std::time::Duration;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = &mut video_subsystem
.window("Cosin25 Invite", 512, 256)
.position_centered()
.build()
.unwrap();
let mut canvas = window.clone().into_canvas().build().unwrap();
let texture_creator = canvas.texture_creator();
// let uwu_font = font::UwUFont::new(&texture_creator);
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0;
// amount to incr sin_offset by per frame
// TODO: do not bind to framerate u silly bean
let sin_speed = 0.0025;
let mut sin_offset = 0.5;
'running: loop {
i = (i + 1) % 255;
if sin_offset > 1.0 {
sin_offset -= 1.0;
}
canvas.set_draw_color(Color::RGB(12, 12, 12));
canvas.clear();
let mut offset: f32 = 0.0;
for c in "UwU-Space".chars() {
let char = FONT_CHERRY_BOMB_ONE.get_char(c);
canvas
.copy(
&char
.to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
.unwrap(),
None,
char.to_rect(offset as i32 + 16, 16),
)
.unwrap();
offset += char.advance_width;
}
{
let mut sin_surface = Surface::new(512, 256, PixelFormatEnum::RGBA32).unwrap();
let w = sin_surface.width();
let h = sin_surface.height();
let f = &mut sin_surface.deref_mut().without_lock_mut().unwrap();
for x in 0..w {
let f64_w = f64::from(w);
let f64_h = f64::from(h);
let sin_x = {
let mut sin_x = f64::from(x) + (sin_offset * f64_w);
if sin_x > f64_w {
sin_x = sin_x - f64_w;
}
sin_x
};
let sin_y =
((f64::sin(sin_x * (3.141 * 2.0) / f64_w) + 1.0) * (f64_h / 2.0)).floor() as usize;
// let sin_idx = (sin_y * w as usize + x as usize) * 4;
for y in 0..h {
let idx = (y * w + x) as usize * 4;
f[idx] = 122 - (x / 8) as u8;
f[idx + 1] = 255 - (x / 2) as u8;
f[idx + 2] = (x / 2) as u8;
f[idx + 3] = if sin_y < y as usize { 255 } else { 0 };
}
}
sin_offset += sin_speed;
let sin_texture = Texture::from_surface(&sin_surface, &texture_creator).unwrap();
canvas
.copy(&sin_texture, None, Rect::new(0, 0, 512, 256))
.unwrap();
}
offset = 0.0;
for c in "Come to Cosin25 :3".chars() {
let char = FONT_GALMURI.get_char(c);
canvas
.copy(
&char
.to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
.unwrap(),
None,
char.to_rect(offset as i32 + 18, 16 + 36),
)
.unwrap();
offset += char.advance_width;
}
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
offset = 0.0;
let mut rng = rand::thread_rng();
for c in "look sorry for shit demo we have adhd".chars() {
let char = FONT_GALMURI.get_char(c);
canvas
.copy(
&char
.to_texture(&texture_creator, Color::RGB(i, 64, 255 - i))
.unwrap(),
None,
char.to_rect(
offset as i32 + 18 + rng.gen_range(-2..2),
16 + 36 * 2 + rng.gen_range(-2..2),
),
)
.unwrap();
offset += char.advance_width / 1.0;
}
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
// The rest of the game loop goes here...
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 120));
}
}