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extern crate sdl2;
mod font;
pub mod generated;
use font::BakedFont;
use generated::fonts::FONT_CHERRY_BOMB_ONE;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use std::time::Duration;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem
.window("hentai", 320, 256)
.position_centered()
//.fullscreen()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
let texture_creator = canvas.texture_creator();
// let uwu_font = font::UwUFont::new(&texture_creator);
canvas.clear();
let mut offset: u16 = 0;
for c in "UwU Space".chars() {
let char = FONT_CHERRY_BOMB_ONE.get_char(c);
canvas
.copy(
&char
.to_texture(&texture_creator, Color::RGB(255, 10, 100))
.unwrap(),
None,
char.to_rect(offset as i32, 0),
)
.unwrap();
offset += char.width;
}
canvas.draw_rect(Rect::new(100, 100, 200, 200)).unwrap();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0;
'running: loop {
i = (i + 1) % 255;
// canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
// canvas.clear();
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
// The rest of the game loop goes here...
// canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
}
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