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extern crate sdl2;

mod font;

use font::{UwUFont, UWU_WIDTH};
use sdl2::event::Event;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use sdl2::render::TextureCreator;
use std::time::Duration;

pub fn main() {
  let sdl_context = sdl2::init().unwrap();
  let video_subsystem = sdl_context.video().unwrap();

  let window = video_subsystem
    .window("hentai", 320, 256)
    .position_centered()
    //.fullscreen()
    .build()
    .unwrap();

  let mut canvas = window.into_canvas().build().unwrap();
  let texture_creator = canvas.texture_creator();
  let uwu_font = font::UwUFont::new(&texture_creator);
  let u_char = uwu_font.u_surface().as_texture(&texture_creator).unwrap();
  let w_char = uwu_font.w_surface().as_texture(&texture_creator).unwrap();

  canvas
    .copy(&u_char, None, UwUFont::pos_to_rect(0, 0))
    .unwrap();
  canvas
    .copy(&w_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32, 0))
    .unwrap();
  canvas
    .copy(&u_char, None, UwUFont::pos_to_rect(UWU_WIDTH as i32 * 2, 0))
    .unwrap();
  //canvas.clear();
  let tc = canvas.texture_creator();
  let sheet = tc.load_texture_bytes(font::UWU_SHEET_RAW).unwrap();
  /*
  canvas.copy(
    &sheet,
    Rect::new(0, 0, font::UWU_WIDTH, font::UWU_HEIGHT),
    font::UwUFont::pos_to_rect(0, 0),
  );
  */
  canvas.draw_rect(Rect::new(100, 100, 200, 200));
  canvas.present();
  let mut event_pump = sdl_context.event_pump().unwrap();
  let mut i = 0;
  'running: loop {
    i = (i + 1) % 255;
    //canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
    //canvas.clear();
    for event in event_pump.poll_iter() {
      match event {
        Event::Quit { .. }
        | Event::KeyDown {
          keycode: Some(Keycode::Escape),
          ..
        } => break 'running,
        _ => {}
      }
    }
    // The rest of the game loop goes here...
    //canvas.present();
    ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
  }
}