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extern crate sdl2;

mod font;
pub mod generated;

use font::BakedFont;
use generated::fonts::FONT_CHERRY_BOMB_ONE;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use std::time::Duration;

pub fn main() {
  let sdl_context = sdl2::init().unwrap();
  let video_subsystem = sdl_context.video().unwrap();

  let window = video_subsystem
    .window("hentai", 320, 256)
    .position_centered()
    //.fullscreen()
    .build()
    .unwrap();

  let mut canvas = window.into_canvas().build().unwrap();
  let texture_creator = canvas.texture_creator();
  // let uwu_font = font::UwUFont::new(&texture_creator);
  canvas.clear();
  let mut offset: u16 = 0;
  for c in "UwUSpace".chars() {
    let char = FONT_CHERRY_BOMB_ONE.get_char(c);
    canvas
      .copy(
        &char
          .to_texture(&texture_creator, Color::RGB(255, 10, 100))
          .unwrap(),
        None,
        char.to_rect(offset as i32, 0),
      )
      .unwrap();
    offset += char.width;
  }
  canvas.draw_rect(Rect::new(100, 100, 200, 200)).unwrap();
  canvas.present();
  let mut event_pump = sdl_context.event_pump().unwrap();
  let mut i = 0;
  'running: loop {
    i = (i + 1) % 255;
    // canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
    // canvas.clear();
    for event in event_pump.poll_iter() {
      match event {
        Event::Quit { .. }
        | Event::KeyDown {
          keycode: Some(Keycode::Escape),
          ..
        } => break 'running,
        _ => {}
      }
    }
    // The rest of the game loop goes here...
    // canvas.present();
    ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
  }
}